음향:signal_processor:delay
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음향:signal_processor:delay [2025/05/07] – [딜레이] 정승환 | 음향:signal_processor:delay [2025/05/12] (현재) – [딜레이 계산기] 정승환 | ||
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In the digital age, delaying sound is relatively easy. However, in the past, when analog methods were prevalent, there was no straightforward way to create sound delay. It was during this time that the difference in position between the recording head and playback head on a tape recorder was used to exploit the inherent delay between the sound being recorded through the tape recorder and its monitoring. This technique was employed to introduce sound delay or create delay echoes, marking the beginning of using delay in audio applications. | In the digital age, delaying sound is relatively easy. However, in the past, when analog methods were prevalent, there was no straightforward way to create sound delay. It was during this time that the difference in position between the recording head and playback head on a tape recorder was used to exploit the inherent delay between the sound being recorded through the tape recorder and its monitoring. This technique was employed to introduce sound delay or create delay echoes, marking the beginning of using delay in audio applications. | ||
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+ | =====딜레이 계산기===== | ||
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+ | {{url> | ||
=====Delay Echo===== | =====Delay Echo===== |
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음향/signal_processor/delay.1746617610.txt.gz · 마지막으로 수정됨: 저자 정승환