컴퓨터:network:streaming
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컴퓨터:network:streaming [2025/09/28] – [매장용 스트리밍] 정승환 | 컴퓨터:network:streaming [2025/09/28] (현재) – [Streaming] 정승환 | ||
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- | Streaming is a technology that transmits audio, video, and other content to users' devices over a communication network for playback. Streaming involves real-time bitrate adjustment based on the transmission status of the network. Therefore, if the network conditions are poor or there is a high user demand, it may impact the playback quality. | ||
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- | Streaming tailors the transmission of content to match the playback specifications of the playback device. For example, if the playback device has a resolution of 1080p, the video is encoded in real-time at 1080p for transmission. When streaming to smaller screens like smartphones, | ||
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- | In cases of music streaming in coffee shops or large stores, where performance and transmission rights related to copyright are involved, the fees may differ from regular streaming services. | ||
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컴퓨터/network/streaming.txt · 마지막으로 수정됨: 저자 정승환